Hello Guys! Evil Inside is a first-person psychological horror game. the criticism that a game is too similar to something that came out before it can often fall flat in games like in any entertainment medium it's impossible to do something that is wholly entirely original everything's been done before and so what audiences expect isn't something that's completely new but something that builds on the things that have been done before implements existing ideas in new ways and puts its own unique twist on them a quick note unfortunately jan dusoff's first person psychological horror game evil inside is one of those examples that can and should be criticized for lifting things straight out of better games to put it bluntly.
this is a poorly made replica of pt that borrows from hideo kojima's seminal horror demo liberally but fails to do anything nearly as well as it needed to the similarities between the two are so blatant and so numerous that evil inside can feel not just like something that's hugely influenced by pt but something that's straight up ripping it off from its narrative premise to the imagery it uses to try and scare players from its looping claustrophobic hallway setting to even.
the design of the hallway evil inside suffers from a crippling lack of originality hell even the name is basically just another way of saying resident evil or the evil within being a carbon copy of pt would have been acceptable if evil inside was good at its job pt is an excellent horror experience after all but this is a poorly made game that fails at most of what it tries to do he plays mark a man whose mother was supposedly murdered by his father and thrown into a well.
he's now trying to contact his dead mother through a ouija board which in terms of the game's structure materializes as you walking through his house across a bunch of different loops each ending with finding another piece of the ouija board and each starting at the beginning of the same corridor the design of the house will feel familiar to anyone who's played pt from the l-shaped main hallway to the balcony on the upper floor that looks down on the house's entrance there are rooms and a basement connected to the hallway and at times you head to the upper floor as well.
but the house is by design limited in size and scope there are a couple of puzzles here and there but they range from simplistic and completely forgettable to frustratingly opaque meanwhile each loop of the house veers harder and harder into the supposedly scarier bits of the game as the story escalates and things are revealed to you but unfortunately evil inside even fails at scaring you all that effectively.
that's because even though evil inside claims to be a psychological horror game there isn't much psychological horror going on here it really just uses the cheapest and easiest ways it can find to get a mild yelp out of you and that would be the best case scenario evil inside regularly hits you with sudden loud screams or flashing ghostly apparitions splashed right across.
the screen all of which is accompanied by sudden eruptions of loud musical notes that are as subtle as a jackhammer their effect is fleeting and once they're done rather than making you feel uncomfortable and on edge the game just leaves you groaning and wondering what the next cheap jump scare will be and when it will arrive it's not actual horror the story isn't anything to write home.
about either there's something to be said about how it reveals bits and pieces of new information to you across its multiple loops and a storytelling style and structure like that is bound to build up curiosity in anyone but what it does reveal to you isn't all that interesting or even slightly unpredictable just as it does in terms of design evil inside story is lacking in originality and just as it does in how it chooses to scare you the story it does tell will likely fail to make any sort of an impact on you the fact that the little dialogue that the game does have is poorly written and poorly voiced does not do it any favors the one area where evil inside can be given some.
praise is its visuals no it doesn't look stunning and yes it still has some issues like a few flat textures and poorly made models but at least it looks clean the lighting is decent and used effectively in sequences where you're stuck in complete suffocating darkness so at least the game has that going for it to some extent it's really hard to recommend evil inside to well anyone really my recommendation would be to just go and play pt if that's the kind of horror experience you're looking for because a that's actually horror and b it's actually good but pt isn't as readily available to everyone as.
it should be in which case i tell you to just play a fan made version of pt in dreams or something if that's still something you can't or don't want to do well even in that case evil inside is a hard sell this is a game that you can finish in one sitting in less than an hour and that combined with the fact that none of what it does is worth a lot of praise means that spending money on the game isn't something that anyone should do at least not until it. so Thank you Guys!
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