virtual reality has been in the pipeline for years right well actually it's been decades and while some devices in limited ways have offered consumers a teasing glimpse of that long-promised transcendental immersive experience nobody has quite pulled it off but with apple reportedly about to enter the arena with its long-awaited consumer vr device all that could soon be about to change so join us today as we strap on a pair and ask exactly what we can expect from apple's vr headset the first thing to get your head around is the fact that for apple at least this kind of technology is actually nothing new according to those rare and precious rumors that escape.
the tight-lipped cupertino firm apple has been quietly beavering away at the problem of vr and its close cousin augmented reality or ar for at least a decade now indeed it's said that a secret apple team numbering in the hundreds has been working tirelessly to clear those fiendish technical and aesthetic hurdles required to launch a virtual reality product that meets apple's exacting standards at the higher echelons of apple's corporate hierarchy chief hardware engineer dan riccio was reportedly moved into a new executive role overseeing vr and ar development within the company and.
the firm certainly hasn't been shy of making acquisitions in the vr and ar space buying up motion capture firm face shift and ar software startup mateo in 2014 and facial recognition upstarts in motion the following year as recently as 2020 apple also bought up californian virtual reality developer next vr and they've even roped in ar and vr experts from the world of academia with noteworthy hires including one doug bowman a computer science professor at virginia tech and author of seminal text 3d user interfaces theory and practice in 2017 apple made its commitment even clearer by launching arkit a platform designed to help developers make.
the most of the ar capabilities within apple's existing suite of devices and while you the end user wouldn't necessarily know that ar kit is at work fun applications like minecraft earth are built entirely on arkit's ability to use ipad or iphone's existing cameras and motion sensors so apple technology can already comfortably recognize and virtually manipulate horizontal planes and walls in any given real-world space so what's this headset actually going to be like reliable sources with access to internal documents report that apple is currently working on two separate ar and vr products.
the so-called apple glasses an ar-only device about which pressure's little is known won't be released until at least 2024 according to trusted apple analyst ming chi quo but thrillingly a so-called mixed reality headset configured to offer both vr and ar functionality could be in the shops as soon as 2022 childminding reckons this headset which customers can expect to resemble a sleeker version of facebook's oculus quest device will incorporate no fewer than 15 cameras eight of those cameras will be used to offer an image transmissive ar experience.
the headset will reportedly incorporate two high resolution 8k screens which will help users focus on fine details like small typefaces as well as helping them view real people standing both in front of and behind virtual objects in an ar scenario this revolutionary suite of sensors and screens will draw processing horsepower from a newly developed chip which is said to pack even more oomph than apple's celebrated m1 shipped in the 2020 generation of mac computers this seems likely to include a lidar or light detection and ranging sensor as well the headset's wraparound visor will make a point of seamlessly blocking out any peripheral vision in order to stop light leaking into the field of vision and
the advantage of a separate box would be to help manage wireless comms and some of the heavy lifting processor-wise whilst reducing some of the stubborn chunkiness on the visor itself the headband that will hold the visor in place is in itself the subject of much speculation one leading theory is that the headband will feature spatial audio technology familiar to airpods pro customers that already offers a compelling surround sound-ques sonic experience the headband it's reckoned might also be swapped out for an alternative chunkier band that provides extended battery life .
on the go and apple being apple the bands will no doubt come in an array of groovy colors one particularly intriguing recent apple patent has analysts excited imagine a pair of rings that users wear on their thumb and index fingers in order to manipulate objects or possibly menus in the ar or vr space pretty handy eh devices that fit so snugly over customers heads always run up against the challenge of users who need spectacles apple watches have speculated that this forthcoming headset could let such users insert custom prescription lenses into their headset .
can play surround sound or beef up that all-important battery life according to taste maybe at long last ar and vr will actually become a reality what do you think is apple's new mixed reality headset about to usher in a new dawn of immersive entertainment or is it a clunky stop gap on the road to ever more elegant vr solutions let us know in the comments so.Thank Guys
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